K. Dalacosta, G. Korakakis, E.A. Pavlatou
Proceedings of ICERI2012 Conference (2012), Madrid, Spain, 19-21 November (poster)
In comparison with the traditional books, e-books can provide students of elementary and secondary education with increased resources, and in turn promote their learning effectiveness and outcome. In this work, in order to make the use of e-books more appealing to students from different ages; we have enriched them with multimedia educational games. A series of multimedia educational games were manufactured addressed at students of different ages that served specific educational goals; in this paper three indicative ones will be presented. Specifically, for the elementary education (5th grade) we have built an educational game called “RECYCLING KEEP OUR FORESTS CLEAN”. For the secondary education (9th grade) we have constructed the games entitled “THE HOUSE OF SILICON” and “THE ROOM OF CARBON”. There were designed as fun activities through which students can involve, learn, understand and in some cases even practice the knowledge that they have obtained, which is a crucial step in the education. Future detailed work will be conducted in order to demonstrate that multimedia educational games on e - books can be used by the teacher as an effective supplementary didactical tool for teaching science.